Texas Holdem Poker Glossary of Terms
Regardless of whether you're learning a new game like Texas Hold'em or you're an experienced player it's always good to know the terminology associated with any casino game. Here at TexasHoldem-Info.com we've provided a list of terms and their definitions used in Texas Hold'em. It's advised that you learn some of these terms prior to getting involved in any serious poker games as some of these terms may come up rather frequently.
Action - Money that is being bet. "No action" means a hand or game has few bettors and fewer raisers. "Gimme some action" is ostensibly a plea for calls and raises.
Buy-In . The minimum amount of money necessary to join a game. Also, the amount of money one actually used to join the game.
Burn - To take the top card out of play, usually by placing it face down among the discards.
Button - Nominal dealer position in a game dealt by a house dealer or the player in that position.
Call - To put in to the pot the minimum amount of money necessary to continue playing.
Check - Continuing in a hand without increasing the pot's size, but retaining the option to bet, raise, or fold later.
Check Raise - Raising after first having checked.
Community Cards - Cards dealt face up to the center of the table in holdem. These become part of each player's hand. Sometimes called the board.
Cold Call - Calling both a bet and raise at the same time, as opposed to calling a bet then later calling a raise made after the call.
Dead Money - Money contributed to the pot by players who have folded.
Deal - Distributing the cards prior to playing a hand
Deep - A reference to how much money one has on the table, usually used in the form of the question "How deep are you?"
Doyle Brunson - In Hold'em, 10-2 in the hole. So named because Doyle Brunson won two straight WSOPs (q.v.) in 1975 and 1976 with 10-2 on the last hand. (Suited (spades) in 1975, unsuited in 1976).
Draw Out - To catch a card that improves your situation from a losing hand to a winning hand, especially when you beat someone holding a hand that usually figures to win.
Drawing Dead - Trying to improve to a hand that cannot win if you make it, for example, drawing a straight when someone else has a flush.
Drop - Fixed amount taken by the card room out of each pot.
Even Money - A bet that pays off exactly the amount wagered. E.g., "Double or nothing" is an even-money bet.
Fish - A player who loses money. An old saying is "If you can't spot the fish at the table, *you* are the fish."
Flop - The first thee community cards dealt on the table (board).
Flat Call - To call a bet. Emphasizes that the caller did not raise.
Flush - A poker hand consisting of five cards all one suit.
Four Flush - Four cards to a flush.
Four of a kind - A hand containing all four cards of the same rank.
Freeze Out - A table-stakes game that continues until a small number of players (possibly only one) has all the money. The major event in The World Series of Poker is a freeze-out game.
Full House - A hand consisting of 3-of-a-kind and a (different) pair.
Giving Away - Revealing one's hand by obvious play.
Heads Up - Playing a single opponent.
Hit - To make a hand or catch a card or cards that improves one's hand. "I hit a gut-shot draw on the river."
Hold'em -  Generic name for a class of poker games where the players receive a certain number (2 to 4) of hole cards and 5 community cards. Usually there are betting rounds after dealing the hole cards, then after dealing 3 up cards (FLOP), after dealing a 4th up card (TURN) and finally after dealing a 5th up card (RIVER).
Hole Cards - In stud and Hold'em, the face-down cards dealt to each player.
House - Casino or card room, or it's management.
Inside Straight - Four cards to a straight, where only one rank will complete the hand. E.g., 4-5-6-8 is an inside straight since only a 7 will fill (i.e., complete) the hand. Often called a GUT-SHOT.
Kicker - In Hold'em the "extra" card that accompanies a hand's primary value, as the 10 in the hand A-10.
Kicker Trouble - In holdem, playing a high card with smaller card causing your hand to be dominated by any hand that contains the same high card and a bigger kicker. For example, someone playing A-$ against A-J had kicker trouble. One does not have to play a small kicker to have kicker trouble. Someone playing A-Q has kicker trouble against someone playing A-K.
Late Blind - In addition to "regular" blinds, some games allow a player (particularly a new one) to post a blind bet in return for the right to enter the game immediately and act last on the first betting round. The amount of the blind is determined by house rules, usually somewhere between the last blind and double the last blind. It is frequently a LIVE BLIND.
Little Slick - In Hold'em, hole cards of A-2, suited or not.
Main Pot - The main pot, as related to one or more side pots, when there are one or more all-in player(s). The main pot is the one in which all active players participate.
Muck - A collection of face-down cards near the dealer composed of discards, i.e., folded hands, burns and discards for drawing purposes.
No Limit Poker - A game where there is no maximum bet; a player can wager any amount (perhaps above some minimum) up to whatever money is on the table in front of him.
Nut - The best possible hand of a given class. The "nut flush" is the highest possible flush, but might still lose to, e.g., a full house. Usually used in Hold'em games.
On the Come - A situation where the player does not have a complete hand but hopes to make one if the right cards come up.
Open Ended Straight - Four cards to a straight which can be completed by drawing a card at either end. E.g., 6-7-8-9 is an open-ended straight.
Open Handed - A category of games characterized by a part of each player's hand being exposed.
Over Pair - In Hold'em, a pair in the hole that is larger than any community card on the board.
Pair - Two cards of the same rank.
Pass - Opposite of bet. To check, if checked to. To fold, if bet to.
Pocket (Cards) - Hole cards in stud and Hold'em.
Pocket Rockets - In Hold'em, a pair of aces for hole cards.
Pocket Pair - Generic Hold'em term for 2 hole cards of the same rank.
Quads - Four of a kind.
Rainbow - In flop games, a flop in which no two cards are of the same suit. "The flop was A 9 7 rainbow."
Raise - To wager more than the minimum required to call, forcing other players to put in more money as well.
Rake - Money taken by a card room in return for providing players many services. The rake may be taken as a percentage of each pot (with a limit), a button charge (once per round fee), or a time charge (fee collected each half hour).
Royal Flush - An ace-high straight flush, the best possible hand in regular poker.
Rush - A winning streak. Also "ON A RUSH".
Sand Bag - Playing a strong hand as if it were only a fair one.
Short-Stacked - Playing with a only a small amount of money, thus limiting one's risk and reward.
Small Blind - In games with two blinds the first blind is the SMALL BLIND because it is usually one-half (or less) the second or large blind.
Stand Off - To call a raise. "Opener raises, I stand off."
Straight - A hand consisting of 5 cards in sequence but not in suit.
Straight Flush - A hand consisting of 5 cards in sequence and the same suit.
Table Stakes - A standard rule whereby during a hand players can only bet the money they have on the table. If the bet to a player is more than the player's stack, that player may call with all his chips and be eligible to win only that portion of the pot he contributed to equally. A side pot is created, for which only the remaining players may compete.
Three of a Kind - Three cards all the same rank.
Trips - Three of a kind. In Hold'em the term SET is used when two of the three cards are hole cards.
Turn - The fourth community card in Hold'em.
Two Flush - Two suited cards.
Under the Gun - The position that has to act first in a round of betting.
Up - Designates the higher card of a hand consisting of two pair. Thus, "Queens up" refers to two pair, of which the higher pair is queens and the lower pair is unspecified. See also OVER.
Walk - A pot won by the last blind when no one opens.